P+ - Toon Link - Subaction - AttackDash
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Stats
IASA: |
44 |
Hitboxes active: |
9-23 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
35 |
80 |
35 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
35 |
80 |
35 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
35 |
80 |
35 |
Slash |
Slash |
6 |
6 |
|
0 |
3 |
10 |
35 |
80 |
35 |
Slash |
Slash |
6 |
6 |
|
Frames:14-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
35 |
85 |
60 |
Slash |
Slash |
5 |
5 |
|
0 |
1 |
8 |
35 |
85 |
60 |
Slash |
Slash |
5 |
5 |
|
0 |
2 |
8 |
35 |
85 |
60 |
Slash |
Slash |
5 |
5 |
|
0 |
3 |
8 |
35 |
85 |
60 |
Slash |
Slash |
5 |
5 |
|
Scripts
Main
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.36, x_offset: 4.7, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.69, x_offset: 2.82, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 35, size: 3.36, x_offset: 4.7, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 35, size: 3.69, x_offset: 2.82, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 35, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 35, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(23.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(5.0)
- Subroutine(0xa090)
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(23.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(3.0)
- SoundEffect1(6249)
- SyncWait(1.0)
- SoundEffect1(6247)
- SyncWait(3.0)
- SoundEffect1(6249)
- AsyncWait(8.0)
- Subroutine(0x2a66c)
- SoundEffect1(6251)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 7 }
- AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(29.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 15 }
- AsyncWait(40.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }